Body Movement Research

Yi-Chin has always been interested in observing the human body’s movement; everybody has their habit and body behaving differently, which makes each of us unique. The experimental film that present sequencing motion inspired this research and visual outputs. The concept of a series of works is to record body movements and transfer them into unique sculptures via computational design methods. Final productions presented in different media, including video, interactive postcards, and 3D printed models.

Jewelry Customization Platform, 2018

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Digital Fabrication, 2017

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Pattern Animation X MovICollect, 2016
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Ballet and Mutimedia, 2016

MovIPrint: Move, Explore and Fabricate

Author: Yen-Ting Cho, Yen-Ling Kuo, Yen-Ting Yeh, Yi-Chin Lee

Collaborate with YENTING CHO Studio

Publication Link

Proceedings of the 27th ACM International Conference on Multimedia

MovIPrint is a user-friendly, interactive installation that uses software and a depth-sensing camera to capture human body movement. After inputting digital data such as images or video into the software, MovIPrint offers people innovative and user-friendly ways to explore that data by manipulating it with their body movement. We use media content and/or wireframe design to enable people to then fabricate their own moving images and 3D digital models.

The work uses full body movement for computational fabrication to present invisible information through visible body movement. As the accompanying video demonstrates, the body becomes a force to create form. The resulting work is two digitally-printed sculptures that show very different force fields from the movement created by a dancing human body.

Each sculpture comprises two structural layers. The first sculpture is a combination of contoured surface and thin curved tubes, and the second sculpture integrates a contoured surface with triangulated tubes.The first sculpture shows the spatial differences between the body and the energy fields that surround the moving body. The contoured surfaces are directly formed by the movement of the dancer, while the thin curved tubes represent the energy fields which are created by using the mathematic control points of the abstracted geometric body shape of the dancer.The second model was created by exploring the rate of time sampling. As with the first model, the contoured surface is based on actual dance movement without compression. Triangulated tubes are, however, created as a result of surreal time compressions from the same dance movement. Both layers synchronize the beginning of the dance; therefore, the final sculpture presents the ambiguous relationship between the visible and invisible, semi-connected and detached from each other.

Solidified Moment

Capture Body Movements

3D Stereolithography Printing Object

Exhibited in 2017 Taiwan Design Expo. Pattern, Object, Movement Exhibition

Pattern Animation

Pattern Source

We use MovISee platform to transfer the color from Taiwan traditional temple

Wireframe

To fabricate the information disrupted by body movement, researchers use geometric shapes to create a repetitive wireframe.

Frames

After filling in pieces of disrupted information, the results reveal the sedimentary relative movements through filming and body interaction.

Sleeping Beauty

Yi-Chin created an animation by combining ballet and programming base on waltz, Sleeping Beauty. She studied the ballet dancer’s movement and used Processing to program the geometry shape morphing with the body movement. She like the rhythm, and the logic within the dancing, the repetitive patterns of the human body structure makes her calm. Therefore, Yi-Chin did lots of sketches on what kind of structure matches with ballet and the sequence she wants to present through ballet.

In this project, the body movements were captured by a depth camera. All the body skeleton transferred into coordinates so that the designer could control the date and produce the animation through Processing. In the sketch process, Yi-Chin tried to create a human skeleton in a different posture and connected the joints to make the possible geometric pattern. In the final animation, she designed the aesthetical shape morphing sequence that follows the music and the dance.